Integrating Visual Technologies, Constructivistic Pedagogy, Informal Science Education, and Web-based PBL: Toward a Theoretical Framework

Scott Slough sloughs@uhd.edu,
Jon Aoki aokij@uhd.edu, and
Brad Hoge hogeb@uhd.edu

Department of Natural Sciences, University of Houston-Downtown



Abstract

The National Science Education Standards call for a shift in emphasis from “focusing on student acquisition of information to focusing on student understanding and use of scientific knowledge, ideas, and inquiry processes” (NRC, 1996 p. 52). Scientists explore the physical world for reproducible patterns which they represent by models and organize into theories according to laws (Hestenes, 2004). Emerging web-based computer technologies have dramatically affected classroom teachers’ ability to guide students’ search for these reproducible patterns in nature by displaying real-time data in visual forms that are more easily understood by learners at increasingly younger ages. This paper will discuss the development of a theoretical framework to guide the development of the Houston Urban Network for Science, Technology, Engineering, and Mathematics (HUNSTEM). This large interactive electronic network will link thousands of preK-12 students, their parents and teachers, college and university faculty, STEM (Science, Technology, Engineering, and Mathematics) experts (local and national), other adults, and area community/civic/educational/industrial/professional organizations to STEM-related activities. Major partners with University of Houston–Downtown (UHD) and Baylor College of Medicine (BCM) include: the Engineering, Science and Technology Council of Houston; Houston Independent School District (serving more than 200,000 mainly minority students); the Houston Museum of Natural Science; the Children's Museum of Houston; the Houston Natural Discovery Center; the Houston Arboretum and Nature Center; the Armand Bayou Nature Center; the Houston Museum of Health & Medical Science; Shell Oil companies SAY Yes To A Youngsters Future program designed by the National Urban Coalition; and the Science, Engineering Fair of Houston which serves public and private grade 7-12 students from more than 200 schools in the greater Houston area. Key components of the framework to be discussed include an overview of visual technologies, constructivistic pedagogy, informal science education, web-based Project/Problem-Based Learning (PBL), and conclude with an integrated framework.


Visualization Tools in Science Education

In science and mathematics education, visualization tools go beyond the old standbys of paper and pencil or even the more modern paint and draw computer programs to today’s complex 2-D and 3-D visualization programs by scaffolding and clarifying difficult-to-understand text and abstract concepts. In his book, Computers as Mindtools for Schools: Engaging Critical Thinking, David H. Jonassen promotes the idea of “using selected computer applications as cognitive tools for engaging and enhancing multiple forms of thinking in learners”, which he calls Mindtools (Jonassen, 2000).

Traditional computer learning applications assess the effects of computer technologies on the learner where the learner has no input into the process. Mindtools assess the effects of learning with computer technologies when learners enter into an intellectual partnership with the computer (Jonassen, 2000, p. 4).

Jonassen (2000) called the visualization tools the meaning-making tools. According to Gordin, Edelson, and Gomez (1996) visualization tools can have two major uses, interpretive and expressive. Interpretive illustrations help to clarify difficult-to-understand text and abstract concepts, making them more comprehensible (Levin, Anglin, & Carney, 1987). Expressive visualization helps learners to visually convey meaning so that idea can be communicated to viewers (Jonassen, 2000).

Computer generated visualization/representations represent a new way of thinking, discussing, and building scientific understanding in an inquiry-oriented environment (Schank & Kozma, 2002). And, the use of multiple representations in combination supports higher comprehension of phenomena (Kozma, Russell, Jones, Marx, & Davis, 1996). Several studies suggest that student generation and continued manipulation of the representation, lead to higher comprehension levels as compared to viewing teacher-generated representations, including “moment-by-moment sequences of events and causality” (Shank & Kozma, 2002), and “subsequent measures of causal and dynamic reasoning” (Gobert & Clement, 1999). As students produce and share representations, teachers serve as models and guides to interactive peer collaboration by using various representations in their own teaching and discourse (Lemke, 2000; Crawford, 2000; Schank & Kozma, 2002).

Digital technologies provide “mindful engagement” that allow students to build conceptual knowledge (Saloman, Perkins, & Globerson, 1991), “instantaneous visual information” as student perform experiments (Kuech & Lunetta, 2002), which allows students to modify hypotheses, and evaluate results (Friedler, Nachmias, & Linn, 1990) via the multiple representations such as tables, graphs, simulations, and animations. Digital technologies have been suggested as providing the real-time link between a concrete experience and its symbolic representation (Mokros & Tinker 1987).

These phenomena include events that are unobservable in the classroom due to their size, duration, or location and the accompanying multimedia databases (Furness, Winn, & Yu, 1997). Static images, animations, simulations, virtual reality, and distributed learning environments (Bodzin, 2002) can be used to transition from passive learning to intuitive learning (Yair, Mintz, & Litvak, 2001).

Constructivism

Constructivistic thinking in American education can be traced back to John Dewey (Dewey, 1959, 1938a, 1938b, 1910a, 1910b). Dewey believed that knowledge is structured and that it could not be structured from outside the learner. Knowledge must be constructed from within the individual. Thus, Dewey emphasized that the focus of learning must be on the student and not the teacher. Dewey (1959) believed that the child is the starting point, the center and the end. In addition, he advocated the concept of guiding students to find their own answers to problems. In other words, Dewey believed children learn by engagement in an activity, through extended experiences in real-world problem solving and from group discussion (Crawford, 2000). Therefore, the role of the teacher is that of a facilitator which parallels Vygotsky’s social constructivism. Jonassen (1991) states that constructivism is child-centered and that learning environments should support multiple perspectives or interpretations of reality, knowledge construction, context-rich, experience-based activities. In essence, constructivism advocates knowledge construction and not knowledge reproduction.

Constructivism posits that individuals build their own knowledge and understanding by assimilating their prior knowledge with the new experience with which they are confronted (Richardson, 1997). Individuals do not obtain knowledge by internalizing it from the outside but by constructing it from within, in interaction with the environment (Kamii, Manning, & Manning, 1991; Perkins, 1992; Piaget, 1969; Vygotsky, 1978)). Thus, constructivism is based on the premise that, by reflecting on our experiences, we construct our own understanding of the world we live in. Each of us makes sense of the world based on our personal experiences. Learning is a process of modifying our mental models to accommodate new experiences. In other words, new information is assimilated to prior conceptions and new understandings are created.

There are several “types” of constructivism, however, only two - cognitive constructivism and social constructivism - are germane to HUNSTEM. The development of constructivism has moved from a Piagetian individual development model to the recognition of cognitive development within a social context (Plourde & Alawiye, 2003). Piaget's theory of cognitive development proposes that humans cannot be "given" information that they immediately understand and use. Instead, humans must "construct" their own knowledge; therefore, knowledge is built from their experiences. The experiences enable the individuals to create schemas that are mental models in their heads. The complimentary processes of assimilation and accommodation change, enlarge, and make the schema more sophisticated. Two important Piagetian principles for teaching and learning should be noted. First, assimilation and accommodation of information requires direct experience because learning is an active process. Second, students should be given meaningful activities because learning should be authentic and whole. In addition, whole activities should take priority over activities that emphasize isolated skills. In short, cognitive constructivism depicts learning and knowing from the perspective of the individual.

In contrast to cognitive constructivism, socio-cultural constructivism places the mind in the individual-in-social action. Thus, learning becomes a process of enculturation into a community of practice. Lev Vygotsky (1978) emphasized the social context of learning. In a classroom setting, teachers play a limited role in cognitive constructivism, but in Vygotsky’s socio-cultural constructivism, teachers play a very significant role in learning. A major difference between the two constructs is that socio-cultural constructivism has more room for an active, involved teacher as compared to cognitive constructivism. The teachers act as conduits for the tools of the culture and language. Sometimes the teacher is the giver of knowledge, but most often the teacher is a facilitator (Strommen & Lincoln, 1992).

The culture provides cognitive tools needed for development to the child according to Vygotsky. The type and quality of those tools, which includes cultural history, social context, and language, establishes the pattern and rate of development. Vygotsky highlighted the importance of culture and social context for cognitive development. His best-known concept is the zone of proximal development that posits students can, with help from teacher, master concepts and ideas that they cannot understand on their own. The zone of proximal development is the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult supervision, or in collaboration with more competent peers (Vygotsky, 1978). What children can do with the assistance of others is even more indicative of their mental development than what they can do alone (Vygotsky, 1978).

Two features of social constructivism deserve consideration. First, the idea of play and experimentation are valuable methods of learning which originated from research in child development (Daiute, 1989; Garvey, 1977; Herron & Sutton-Smith, 1971). Play encompasses the novel amalgamations of ideas and the hypothetical outcomes of imagined situations and events (Strommen & Lincoln, 1992). Thus, play is a thought exploration in which students construct, contemplate, and work out their conceptions. The second feature of social constructivism is collaborative or cooperative learning. Research (Johnson, Maruyama, Johnson, Nelson, & Skon, 1981; Rysavy & Sales, 1991) has demonstrated the benefits of children working in collaborative learning efforts. Collaboration allows children to share the process of constructing ideas, instead of toiling individually (Strommen & Lincoln, 1992). Thus, the children can reflect not only on their own conceptions, but also those of their peers as well. Children become mutual tutors and a sense of teamwork materializes which has been shown to increase learning (Strommen & Lincoln, 1992). Social and cultural influences must be considered on learning in addition to the cognitive constructivist framework (Cobb, 1994; Eisenhart, Finkel, & Marion, 1996; Gergen, 1995; Keys & Bryan, 2001; O’Loughlin, 1992; Richards, 1995; Shotter, 1995).

Constructivism is the theoretical framework for inquiry (including scientific inquiry and inquiry-based instruction) which has become a critical element in the science education reform movement (Aoki, 2003). Inquiry is a fundamental component of effective science teaching and learning (Lunetta, 1997; Roth, 1995). New constructivist and social constructivist approaches to science instruction highlights inquiry as essential for student learning (Krajcik, Soloway, Blumenfled, & Marx, 1998). Inquiry-based instruction allows students to make connections between the classroom experience and their personal lives. Learning becomes relevant to students. In comparison, traditional science instruction often has little or no connection to students’ everyday lives (Papert, 1980).

Informal Science Education

HUNSTEM will rely on informal science education as a key component of our overall framework. Traditionally, formal and informal education have been separate entities connected mainly by isolated school field trips or free-choice excursions. It has been recognized for quite some time that nearly every experience a child has with the natural world generates science learning at some level (Ramey-Gassert, 1997; ; Russel, 1996; Falk, et.al., 1995; Crane, 1994; Fraser, 1994), but this has only recently been recognized as a process important to science education in the classroom (Anderson, 1999; Knapp, 1997; Brice Heath and Smyth, 1999; Epstein, 1995; St. John and Perry, 1993). As George Tressel puts it, “children growing up in a rich environment for informal learning are very likely to become better students” (Tressel, 2001). And, as John Falk and Lynn Dierking say, “although people rarely engage in free-choice learning to become experts in a subject, they invariably emerge more knowledgeable and more motivated to learn in the future (Falk and Dierking, 2000).

St. John and Perry (1993) describe this as the educational infrastructure, and current research strongly suggests that the more families, school, work and elective learning overlap in student’s lives, the more likely students are to become successful life-long learners (Brice Heath and Smyth, 1999; Epstein, 1995). These learning experiences are available from a wide range of sources (Brice Heath and Smyth, 1999; Caillot and Nguyen-Xuan, 1995; Crane, Nicholson, Chen and Bitgood, 1994; Falk, Brooks and Amin, 1998; Griffin, 1989; Hacker and Harris, 1992; Miller and Pifer, 1996; Rogoff and Lave, 1984), and as Knapp (1997) states, “The more these various components work together toward improving the quality of science education, the more likely all will be successful. Research indicates that “self-motivated” learning is more successful than traditional strategies (Prather, 1993; Saunders, 1992; Wise and Okey, 1983). Informal science education encourages learning by being engaging (Ramey-Gassert, Walberg and Walberg, 1994). This facet of informal science education can certainly be utilized by teachers (Madden, 1985; Wolf, 1986). In fact, Resnick (1987) and Semper (1990) found that informal science education encouraged more group learning. Chambers (1990) also found that the most beneficial motivators are “intrinsic”, and as Bitgood (1991) and Kubota and Olstad (1991) showed, this benefit is enhanced by “novelty”.

Tuckey (1992) found that peer teaching is more evident in informal science education environments. Feher and Diamond (1990) and Eratuuli and Sneider (1990) also found family interactions were improved by informal science education. Stevenson (1991) found this particular benefit to be “long-lasting.”

Smylie (1994), Shroyer, Wright and Ramey-Gassert (1996) found that participation of teachers in “learning communities” enhanced the science learning environment, yet even though these communities of learners are crucial to educational success, teachers are still the keys to educational reform (Haney and Lumpe, 1995). Informal science education for teachers, therefore, should not be overlooked. Chesebrough (1994), Bodzin and Cates (2003) and Kelly (2000) elucidate benefits of informal science education to preservice teachers by providing teachers with unique insights into how children understand and learn about the natural world, and about what motivates them. Ramey-Gassert, Shroyer and Staver (1996) suggest “science-shy” teachers are encouraged to teach more science when done in informal science education settings or where training is done in informal science education settings, particularly where relevance of science with other topics is provided.

According to Clark (1994), “it is crucial to recognize that a successful community of inquiry is not one in which everyone is the same, but instead is one that accommodates plurality and difference.” (as quoted in Bishop, 2002a ). HUNSTEM will be a community of inquiry using web-based technology to connect all facets of a learning community. HUNSTEM will utilize computer-based technology to accomplish this goal. Tech activists stress the importance of nurturing individuals and indigenous community organizations (Benton Foundation, 1998). As Bruce and Hogan (1998) point out, “technology literacy flourishes with an open “discovery” approach to training (Bishop, 2002b). Hung et.al. (2003) further emphasize the collaborative and social dimensions (benefits) of learners involvement with computer learning. Finally, Bodzin and Cates (2003) state, “Web-based activities act as a bridge between classroom experience and traditionally “informal” though now more aptly described “learner-directed” science communities.” HUMSTEM will serve as this bridge.

Project-Based Learning (PBL)

A plethora of terms and acronyms describe an inquiry-based, long-term, project-oriented approach to science teaching and learning that draws on a variety of best-practice and research-based approaches to science teaching and learning. These include Project-Based Learning or Problem-Based Learning (PBL), inquiry-based instruction, and Project-Based Science (PBS) (Harel & Papert, 1991; Krajcik, et. al 1994; Moursund, 1998; Krajcik, et. al 1998; Krajcik, et. al 1999; Krajcik, Czerniak, & Berger, 1999). While inherently similar -- each of these approaches seek to engage students in open-ended, authentic or “real-world” tasks that have more than one solution – there are some subtle differences -- Project-based learning typically begins with an end product or "artifact" in mind, Problem-based learning begins with a problem for the student to solve in novel ways, and inquiry-based instruction is a generic term that is applied to both. Project-Based Science evolved from PBL and includes an emphasis on “constructing understanding of important science concepts (emphasis added) as they inquire into a real life problem” (Schneider et. al, 2002 p. 3).

PBS pedagogy (Schneider, Krajcik, Marx, & Soloway, 2002) assumes that students constantly ask and refine questions; design and conduct multiple investigations; gather, analyze, interpret, and draw conclusions from data; and report findings. Students build shared understandings of ideas and the nature of science as they collaborate and discourse with team members, teachers, and adults outside the classroom (Krajcik, Blumenfeld, Marx, & Soloway, 1999). Technologically-supported PBL has been linked the increased performance in science (Blumenfeld et al., 1991; Means & Olsen, 1997), standardized exams in science (Schneider, Krajcik, Marx, & Soloway, 2002), and a variety of K-12 content areas other than science-including urban and special needs districts (Cognition and Technology Group at Vanderbilt, 1992).

Constructivism provided the theoretical framework for all forms of project-based learning (Grant, 2002). In American education, project-based learning and constructivism share common roots. Both can be traced back to the “learning by doing” writings of John Dewey during the early 1900s. Project-based learning strives for “considerable individualization of curriculum, instruction, and assessment – in other words, the project is learner-centered (Moursund, 1998, p. 4). Rather than following a set lesson plan that directs a student down a specific path of learning objectives, project-based learning allows in-depth study of a topic worth learning more about (Harris & Katz, 2001). The construction of a personally meaningful artifact, which may be in the form of a play, a poem, or a multimedia presentation, represents what students learned (Harel & Papert, 1991; Kafai & Resnick, 1996). Research (Tassinari, 1996; Wolk, 1994; Worthy, 2000) indicates that learners typically have more autonomy over what they learn, maintaining an interest and motivating learners to take more responsibility for their learning. As autonomy increases, learners “shape their projects to fit their own interests and abilities” (Moursund, 1998, p. 4). In short, project-based learning and the construction of artifacts facilitate the expression of diversity in learners, such as interests, abilities, and learning styles (Grant, 2002).

Two exemplary programs, one at the national level, the Co-Vis Project (e.g., Pea, 1993; Krajcik, Czerniak, & Berger, 1998) at the University of Michigan and one at the local level, Mechanisms (http://www.visualrealization.com and see Appendix), a newsletter that promotes effective and proven Methodologies and Strategies for teaching Science, Technology, Engineering and Mathematics are examples of how technology can enhance Project Based Learning/Problem Based Learning (PBL). The Co-Vis project is a NSF-funded project long-term project that focuses on the potential of project based science to include the visualization potential of technology, the data collection and sharing potential of the Internet, and the increased communication efficiency between teachers of the Internet. Mechanisms, edited by Barbara Foots (Project Consultant for HUNSTEM), is locally written, edited, and distributed in electronic and print formats. Mechanisms uniquely recognizes the needs of the classroom, and fulfills them with a synergistic solution that integrates three key components: Dynamic "Visual Realization"™ Multi-media Authoring Technology, Innovative Project-Based-Study (PBS) and Problem-Based Learning (PBL) Models and Engaging Professional Development Activities.

Integrating Constructivism, Inquiry, Informal Science Education, Project-Based Learning, and Visual Technologies to Guide HUNSTEM

Integrating technology in a constructivistic learning environment is a central theme of HUNSTEM. Constructivism provides a framework for using computers and other types of technology in productive, interesting ways (Adams & Burns, 1999). “The foremost role of a teacher today should be to teach students how to learn… there has probably never been a piece of technology more fittingly applicable to this constructivisitic philosophy of education” (Churach & Fisher, 2001, p. 221). Davis and Botkin (1994) state that the responsibility for learning shifts to the learner who turns to technology for content which allows the teacher to concentrate on the process of learning and interpersonal relationships. The increase use of technology requires that students become active learners and teachers become co-learners (Loader, 1993).

Information technology adds a new dimension to project-based learning which increases its value in curriculum, instruction, and assessment (Moursand, 1998). A number of researchers consider a constructivistic process orientation to technology education is critical (Dwyer, Ringstaff, & Sandholf, 1990; Strommen & Lincoln, 1993; White, 1995; Wilson, 1996). This is supported by a number of studies (Dwyer et al.,1990; Faison, 1996; Jonassen, 1996; Stromment & Lincoln, 1992; White, 1995; Wilson, 1996) that discuss the advantages of implementing a constructivisitic learning environment with the integration of technology into the classroom. Technology may be used to promote reflection, metacognition, and self-directedness among learners to help them apply knowledge and skills to novel situations (Perkins, 1992).

In one study, teachers that used technology in a student-centered learning environment discovered that their students, for the most part, displayed increased enthusiasm, motivation, and self-esteem (Faison, 1996). There was increased student collaboration in terms of shared responsibility and interdisciplinary study. Furthermore, students were more receptive to exploring and risk taking when problem solving. An added benefit of integrating technology in a constructivistic learning environment is the positive impact on affect. Donaldson (2001) implemented a program that integrated technology and biology. This investigation provided the following comments: (1) a third grade student indicated that using the computer was fun and that life science was fun after initially hating life science, and (2) a high school student commented that using technology was only something that she heard of, but now she feels she is part of the future and its capabilities.

Lamon and Laferriere (2003) discuss the importance of three innovative developments in basic cognitive research: (1) a change in the locus of research; (2) the advance of new methodological tools and new conceptual tools; and (3) new insights into skills such as independent learning, critical thinking, and teamwork. These researchers indicate that the use of new tools allows for greater analysis of thinking skills and the effects of information and communication technology have already revolutionized education. For example, a class of nine and ten year olds was studying biology via scientific inquiry. The innovative tool was the use of “public forums” - Knowledge Forum(R) technology - which provided students with a cumulative database and a means to record information and ideas. In particular, it acted as a tool for encouraging creative thinking and made thinking explicit.

Goals for HUNSTEM

UHD proposes to establish a regional center for providing electronically STEM-based materials. It will develop a large interactive web site for the accumulation and distribution of these materials to many students, parents, teachers, schools, universities, professional societies, industries, and research facilities in the greater Houston area. UHD and other Houston-based organizations are poised to make major commitments toward HUNSTEM in order to provide a unique global learning environment for Houston. HUNSTEM will be an ideal model of how technology can be utilized in an effective manner to promote the interests of many diversified groups in a particular geographic area, who all share a common interest in STEM education and awareness. This project, once operational, should become a national model for resource sharing and community involvement centered on the promotion of STEM-related Project-Based Learning. Houston is internationally recognized as a leader in STEM. Its population base is larger than most states and it continues to expand at a fast rate, especially with respect to minority groups. There is no question that the future growth and economic success of Houston in particular, and the United States in general, will be STEM-based and will require an appropriately educated populace from all ethnic groups.

HUNSTEM will provide: (1) interactive ISE programs for learners of all ages, ethnicities, gender, and physical conditions; (2) a central network for the many local STEM professional societies to promote their individual educational outreach activities; (3) an active STEM news source for items of particular interest to the Houston area with emphasis on informal science education opportunities; (4) pre-screened STEM educational materials by subject and grade level which promotes PBL with respect to state and national mathematics and science standards; (5) a comprehensive site to assist pre-college students who wish to develop and pursue STEM-related projects outside their formal classrooms; (6) programs which promote STEM-related careers in academia, business, industry and government; (7) connections to STEM activities and programs in universities and national laboratories; (8) an increased capability for many local ISE organizations to serve more people of all ages utilizing modern instructional technology; (9) PBL on-line materials for STEM activities that can be used for after-school programs (an important issue for HISD), (10) increased collaborations among many ISE organizations, schools, colleges and universities, STEM professional societies and others, centered around ISE; and (11) a communication network for all students, parents and other adults, teachers, faculty and related agencies and organizations promoting STEM awareness and appreciation in the Houston area.

Conclusions

HUNSTEM will utilize visualization technologies which provides a novel way of thinking and understanding. Visualization offers more than 3-D effects of paint-and-draw computer programs by scaffolding learning for difficult or abstract concepts. This scaffolding principle is based on constructivism which posits that students must be given authentic experiences so that they can construct meaning between the novel experience and their prior knowledge. In addition, social interaction is vital because it allows student peers or the teacher to scaffold learning which maximizes the students’ learning potential. The authentic experiences should be relevant or meaningful to the student, therefore, informal science education becomes crucial in the development of HUNSTEM. Nearly every experience a child has with the natural world generates science learning to some degree. HUNSTEM recognizes this engagement process and will include informal science education as a key component of the theoretical framework. Both constructivism and informal science education make use of project-based learning. Project-based learning involves open-ended activities that engage students in real-world tasks. In short, students will go through a process of learning which requires critical thinking, process skills, and collaboration.

HUNSTEM separates itself from other technology-based projects by utilizing a theoretical underpinning that goes beyond technology by encompassing constuctivistic learning and pedagogy theories, informal science education outlets, and project-based science strategies. Furthermore, it is guided by the National Science Education Standards (NRC, 1996) and the Texas Essential Knowledge and Skills. UHD intends to launch HUNSTEM, a website for on-line STEM-based learning, which will be accessible to the greater Houston area community which includes students, parents, teachers, schools, universities, professional societies, industries, and research facilities. HUNSTEM will help increase science literacy in society regardless of one’s background.

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